Franchise

The Little Professors license offers entrepreneurs like you an opportunity to run your own business and make an income while having the freedom of being your own ‘boss’.
RUN YOUR OWN BUSINESS

BUY A LITTLE PROFESSORS LICENSE


The Little Professors license offers entrepreneurs like you an opportunity to run

your own business and make an income while having the freedom of being your own

‘boss’. Little Professors offers weekly after-school & private STEM (science, technology,

engineering, art and maths) classes for children ranging from 2 to 8 years of age.

We differ from other ‘science’ classes because we focus on steam and not only science.

Our classes are hands-on allowing children to learn while having fun, instead of just watching us make things go ‘pop’ and ‘bang’.



Little Professors has proven that parents prefer to choose after-school classes that their

children will learn from and grow in. Of course, parents also want their children to enjoy the extra activities they are paying for – but with so many choices available they want value for money too.






CLASSES FOR 2-4 YEARS

THE BENEFITS

  • Initial investment is low and returns can be high because you don’t need to start with premises or much needed special equipment or stock.
  • Ours is a ‘turnkey’ license that includes everything you need to start trading in one package, so you don’t waste time and money setting up.
  • Little Professors is proven and you can come to see classes in action before you commit to joining us.
  • Because you are able to hire teachers the business is not only dependant on your own availability, allowing your business to be more sustainable.
  • You can enjoy the profits from your business and spend more quality time with your own family.
  • We have a vested interest in your success, so you get better ongoing support and care from us than you might from many other licenses


SCIENCE

Science is observing and experimenting, making predictions, sharing discoveries, asking questions, and wondering how things work.

TECHNOLOGY

Technology is using tools, being inventive, identifying problems, and making things work.

ENGINEERING

Engineering is solving problems, using a variety of materials, designing and creating, and building things that work.

ART

The expression of a sentient being through or on an accessible medium so that anyone can view, hear or experience it.

MATHS

Math is sequencing (1, 2, 3, 4…), patterning (1, 2, 1, 2, 1, 2…), and exploring shapes (triangle, square, circle), volume (holds more or less), and size (bigger, less than).